Thats what i thought, then i played limbo. Now I'm not proclaiming limbo to be game of the year, or even this completely original experience. However, playing the game, i became consumed, very much how i used to get consumed by a game. then it hit me, my standards have risen in the last few years. I'm no longer willing to accept a sub-par experience in a game for the most part. My tastes have gone through a evolution, now I expect good controls, good story, and a game to know when its expired all its best attributes. No more fetch quests to add time to a game, develop a system that works, put it through the motions and end the game there. You know the old moniker less is more, I believe this holds true for the majority of games on the market today. We need quality over quantity in our games.
I'm relieved, limbo made me realize that the seven year old is still inside of me, still waiting for that next game to play, except this time it wont be any game mom and dad can get for me, it will be carefully analyzed with my high expectations and hopefully produced by developers who know when a game idea turns stale.

